Dash's house
Dash & Dot Blockly Coding Experience Direction Based
What you need
Tools
Device to access Block.ly, Dash, and Dot
Skills
Basic understanding of directions
Environment
Indoor area with space for Dash to move around
Support
Depends on the learner, could be independent/group; assistance may be required to guide or facilitate
Description
In this activity, learners try building very simple programs to move Dash in and out of its house and to visit a neighbor’s house. The purpose of this activity is to connect the on-screen experience with the robot movement in the physical environment and help learners to practice building a program to achieve a specific yet simple goal.
Steps
Find two dollhouses: one for Dash and one for its neighbor. Learners can also create their own:
- Build them with Lego/cardboard
- Draw two pictures of different houses
Place the two houses three feet apart and place Dash in front of its house.
Open Block.ly. and connect with Dash robot.
Use the coding environment to make Dash move outside of its house (possibly two Forwards).
Use the coding environment to take Dash back inside its house (possibly two 90 degree turns and two forwards).
Next, try taking Dash out of its house and move it to the neighbor’s house for tea!
Tips
- Ensure batteries are charged and Dash is operational prior to the activity.
- Once Dash is taking an incorrect step, moderators can pause and work with players about how to fix (debug) the program and take Dash back to the right path.
Skill Development
- Directional
- Spatial
- Planning
- Problem solving (debugging)
- Sequencing
Level Up
Add other objects or toys in the environment that are farther from Dash’s house and instruct learners to take Dash to those items and return it to its house afterwards.
You may like this:
Tracing shapes with Dash
Dash & Dot · Blockly Coding Experience · Direction Based
This activity builds sequences to move Dash according to different shapes.